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Old Nov 05, 2005, 11:02 PM // 23:02   #1
Pre-Searing Cadet
 
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Lightbulb My Suggestions (REALLY BIG)

THIS IS MY FIRST TIME POSTING AND IM NOT TRYING TO REPOST IDEAS, I WAS READING UP ON CURRENT POSTS AND I DECIDED ID JUST GIVE MY TWO CENTS, SO DONT GIVE ME BS ABOUT THIS WAS ALREADY COVERED. ALMOST ALL THESE IDEAS I THOUGHT OF MYSELF. JUST SEARCHING AROUND I FIGURED OUT THEY HAD ALREADY BEEN POSTED.

Im just an average gamer (more FPS than MMORPG) whos got a few suggestions for Guild Wars that I would think are pretty reasonable, and I'm wondering If anyone agrees. Also Ill say my gripes about Guild Wars.

Gripes:
1. No "uniqueness" too many armors look the same. Too many spells use the same graphics. Look at this, you use Flare. Cool. You use Fireball, looks like a flare, with a little ring of fire on the explosion, and pheonix? Looks like a fireball with a ring around you too. What happened to the giant pheonix in the description? Thats why Im a Geomancer, cause I like to stand out and have a unique feel when I play a game with thousands of players on at once. Not be one of the thousands of echo nuker eles with pyromancer armor.

2. PvP, it's just so, repetative. Its pretty hard to name something wrong with PvP, but it's there, and I feel it just gets boring pretty quick.

3. Unused space, what I'm about to say I know will never be changed, because it'd take years, and since there is no monthly fee on Guild Wars, I doubt ANet will want to spend up the resources on using up 100% of the map space.

Suggestions:
1. On the 100% used up map space topic, imagine, if you had to go through some crazy hard areas with "unique" enemies and items you can only get in that area, to get to some outpost where a special kind of armor is made? Itd be like the grotto and everything, but un-runable. And not just 1 or 2 of these outposts, mabye 3 per region, like 3 in Maguma, 3 in Ascalon, so on. Also to fill space which would be pretty cool would be OPTIONAL MISSIONS. Not bonuses. These missions each have a unique reward and mabye the only way to get certain skills. Mabye also just make some combat areas in unused space that its the only place where certain weapon upgrades drop, with some unique statistics to them, such as mabye like: "Sword Hilt Of Immolation", 5-10% chance of setting opponent of fire for 1-2 seconds. Just have to do random things to get unique things. That would make the game last alot longer by adding a "EXPLORING" factor to it.

2. On the greens topic. Greens are supposed to be unique items right? Not. Very few look different and they have stats you can get with normal items. I think If the greens looked different and had special stats that only THAT certain green has. Then I could call them uniques.

Also here are a few things that would really almost double the uniqueness of skill sets. Im tired of everyone just looking for a nuker or some really overused build, and this would encourage to be what you wanna be:

1. CROSS CLASS SKILLS. Skills that are only able to equip when you are a certain two classes. Such as mabye E/N's or N/E's could have a skill that summons a"Flaming Horror" or something, just funky things like that, or mabye: R/M's or M/R's get Divine Trap, which when triggered a huge beam of light comes from the sky and smacks something for a fair amount of holy damage. And final suggestion, M/W's or W/M's can use Mind Slice, where the person attacks and if it hits that person cannot cast "spells" for 1-4 seconds and gets exhaustion, huge cooldown time on this for balance :P. These are just some ideas that would spark some more cool CROSS CLASS SKILLS

2. CROSS ATTRIBUTE REQUIRED SKILLS. How about a skill that requires a certain amount of attribute points in two different attribute to be able to equip? Like heres one idea, Eles with 9Air and 9Fire can use Shocking Inferno which for 5 seconds a lightning storm appears that goes on for 5secs, whenever somebodys hit by it, they take the damage of around an enervating charge and also some fire appears and they take an extra little bit of fire damage. But you get the point of cross attribute skills.

I dont know really if the skills I mentioned where balanced, (probaly not) but the theorys of cross attribute and cross class skills I think would be pretty reasonable?

And the stuff about unique areas and armor would really encourage people to all not be looking for the same item, or peice of equipment.

Also a cool "condition" that some skills could cause would be Concussion, and while you have it everythings swirly like when you have alot of dwarven ale(<--- so funny lol)but It would only be useful for PVP, but still cool Idea...

And new professions which would be cool for the next chapter (stole from other threads, I just like the idea)
Would be:

Rogue<--Self explanatory, stealthy thief type, you know.
Bard<--Refer to bard thread
Summoner<--4 Attributes: Summoning effects level of things summoned, Infusing effects skills which buff ONLY your summoned stuff, Conjuring effects the summoners skills which effect enemies(attacking, debuffing, not very strong though since not purpose of profession) and finally Stamina, for every point in it exhaustion deals .5 dmg less to your max energy, so if you have 16 into this, exhaustion is only 2. And this last attribute is also PRIMARY CLASS only. Summoners can only summon ONE thing at a time, and It does not take damage per second and only disappears when killed. Summoners have armor thats a little more defense than Monks/Elementalists and They use special orbs as Weapons, These orbs would be like little balls of energy you see in the summoners hand. And there Foci would be a second Orb, that gives eng+your average Focus stats.

I dont know if summoner would be balanced, but its an idea you can work with.

Also Id like to say. I hate role-playing, completely, but I think theyre should be roleplaying districts. Its good for RPer's even though Ill never use it, it still should be theyre, so Im supporting the RP cause here.

Also you should be able to see the map of Catacombs and such in an UNDERGROUND view of the big map. Wouldnt work for UW/FOW/Dragons Lair cause your supposed to not see those, its part of the whole GW universe, like how Dragons Lair is in a grain of sand. And adding to this, I think there should be more UNDERGROUND areas and even UNDERGROUND outposts,towns,missions.

Id also like to see the lvl cap raised to 30 or 25 in Chapter 2.

So about these suggestions-> IM NOT SAYING THESE SHOULD ALL BE ADDED IN THE NEXT UPDATE OR SOMETHING, just mabye think about a few for the next chapter ANet, and mabye a few others for Chapter 3... If ANet ever reads these lol.

EDIT: I forgot to mention my Trade window idea. Just off the menu button you can open up the Trade Console, in which you click I kind of item (weapon/staff/shield/material) and then choose more specifics(type/requirement etc) and keep narrowing it down. And buying is like Ebay, with offers, buy it now prices, and even item offers. You can post your item up, the title is chosen by the game (no more BUY THIS NOW, GREEN SWORD, the game would say Grognars Sword), Also advanced search engine, where you choose almost every stat and it looks for that item/similiar items. Trade Console connects to people in all servers.

~Karne

Last edited by Karne; Nov 05, 2005 at 11:20 PM // 23:20..
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Old Nov 05, 2005, 11:24 PM // 23:24   #2
of Brackenwood
 
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It's decent of you to suggest something for roleplayers when you hate roleplaying. Thanks.

I think the cross-class skills is pretty complicated and I'm not sure about it. But the idea with unused space and very hard to find areas with tangible rewards definately gets my support. I've even suggested this myself somewhere on this forum.
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Old Nov 05, 2005, 11:49 PM // 23:49   #3
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Yeah, but when you think about it a little: complicated cross class builds->more complex unique builds->more fun. Im all about having everyone stand out in there own way.
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Old Nov 06, 2005, 04:58 AM // 04:58   #4
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Raising level cap: don't agree. No need for that. It's perfect as it is. If you want to level up that much, start a new character.

Cross class skills: while it's a good idea, it would be too complicated. Balancing out special skills for every single build, let alone making sure that upcoming professions fall into that balance as well, is just too much work.

New professions suggestion: while people are trying to do their best to come up with new professions and their skills, props to that, I am sick and tired of all of them. Just wait and see what Anet will serve you on a platter. They know the game story better than any of us and so do they know what the game needs as far asnew skills and professions. So just entrust Anet on that and wait.

Trading: I would love to see something WoW has, and prolly some other MMORPGs that I do not know of. And that is when you sell an item you just Shift-click on it and it throws the name of the item and links to a tip that shows that particular item stats. But apparently that won't be really needed since an Auction House is on its way. But it would be a nice addition if you are say on a mission and would love to show the item to everybody in your party.. for example.

Green items/uniqueness: I must agree on that. They are not unique at all. They have predefined stats which are always the same. The only unique items in the game are ANY items that are NOT green. Every single item, be it white/blue/purple/gold always has something different to it, be it a different requirement level or damage condition for example. So that's unique, and Green items are not.
Further on, items really need more graphic difference. As Karne mentions, if casting say a Phoenix then a firish bird should appear. Or if you wielding a fire staff/wand then it should be on fire... Same goes for necro staff, it should have some skulls and/or bones etc.

Armour: Would love to see more armour types for each class. And talking about armours... ANet, please intergrate a simple sorting for the armour traders. That is if I am interested in purchasing Ascalon Warrior armour, I just select that and it shows that armour only.


Other than that I would love to see more zones likes SF. There're so many places around Tyria that have some kind of cave in a mountain/hill but are just there for the eye candy or whatnot. If I am not mistaken, there's one very obvious near the dude who gives you last 15 attribute points.. near that huge falling statue. It would be sweet to have these caves actually lead to underground places. Heck.. just to go crazy, why not have an underground place that you could enter from or exit to different zones. Just for example, you would be able enter in say Beetletun and exit in ToA and viseversa. So instead of running around you could choose more of a direct route, which on one hand could be harder to go through but fun at the same time.


Just my 2 gold pieces.


Oh yah.. without starting a new thread or doing a search.. just a quick question for anyone who might know this. Does for example poison do less damage to a necro than say a warrior. If not, then why not? I know smiting doubles the damage if used on undead.. do necro have the same effect.. o_O

Last edited by wolver1ne; Nov 06, 2005 at 05:09 AM // 05:09..
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Old Nov 06, 2005, 05:46 AM // 05:46   #5
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the cross class is to complicated, you'de have to remake most of the game if you think about it because it would probably effect every single skill unless you just go with one primary class
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Old Nov 06, 2005, 08:05 AM // 08:05   #6
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mmm
cross class = way too complicated, sorry
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Old Nov 06, 2005, 09:35 AM // 09:35   #7
of Brackenwood
 
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Quote:
Originally Posted by wolver1ne
Heck.. just to go crazy, why not have an underground place that you could enter from or exit to different zones. Just for example, you would be able enter in say Beetletun and exit in ToA and viseversa. So instead of running around you could choose more of a direct route, which on one hand could be harder to go through but fun at the same time.
They did this in pre-searing with the catacombs. I don't know why they never did it again. It was kinda cool wandering the dark catacombs blood dripping from your chest, limping your twisted leg, wondering when it's going to end... and then you see light.
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Old Nov 07, 2005, 05:46 AM // 05:46   #8
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Yeah, I loved the catacombs, It would be great to see new areas and more unique monsters. When you think about it, ALOT of the monsters are not unique. They may look alot different but most use the same 3d models and are just size scaled and reskinned. But still ANet did a great job in using this technique and still having things looking really different. But what I meant about the Greens is they should have predifined stats still, but only ones that greens can get, lets say, ONLY and ONLY Dragos Vampiric Flat Bow gets 5:0 vamp.
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Old Nov 07, 2005, 10:48 AM // 10:48   #9
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Quote:
Originally Posted by Karne

Gripes:
1. No "uniqueness" too many armors look the same. Too many spells use the same graphics. Look at this, you use Flare. Cool. You use Fireball, looks like a flare, with a little ring of fire on the explosion, and pheonix? Looks like a fireball with a ring around you too. What happened to the giant pheonix in the description? Thats why Im a Geomancer, cause I like to stand out and have a unique feel when I play a game with thousands of players on at once. Not be one of the thousands of echo nuker eles with pyromancer armor.
That's why I made a water ele .

~ Wheez.
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Old Nov 07, 2005, 12:30 PM // 12:30   #10
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Congratulations. Every. Single. Thing. You have listed has ALREADY
been addressed once, if not multiple times. Of course, I stopped reading
after the 'Add Rogues' sentence.
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